Blog tag

#Game Development

6 posts tagged with Game Development.

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5 min read

Building the Blueprint AI Hub MVP: From C++ Design Plan to Executable Behavior Trees

How I built a functional C++ AI behavior tree system in a single day, from architecture to execution.

C++AI SystemsBehavior TreesGame DevelopmentMVPSystems Design
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4 min read

How We Solved Biome Blending in a Hex-Based 3D RTS Using Precomputed Transition Maps

We replaced expensive runtime blending with precomputed transition maps to achieve seamless biomes in our hex-based 3D RTS.

game developmentprocedural terrainoptimizationshadersCiv RTS
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4 min read

Killing the Heightmap: Why We Switched to Noise-Driven Terrain Texturing in Our Civ-Style RTS

We ditched rigid height-based terrain blending for a noise-driven system that creates natural biome transitions in our hex-based RTS.

game developmentprocedural terrainGodotshadersRTS
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3 min read

From Spaghetti to Speed: How We Refactored an RTS Game to Data-Oriented Design in Godot

We slashed frame times in our hex-based RTS by restructuring unit logic around data-oriented design in Godot—here’s how.

GodotData-Oriented DesignGame DevelopmentPerformance OptimizationRTSRefactoring
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4 min read

How We Secured Game Saves with Client-Side Encryption in Gear to Glory

We encrypted localStorage saves in our browser game using Web Crypto and AES-GCM—here's how we balanced security, performance, and simplicity.

javascriptweb-cryptogame-developmentsecuritylocalstorage
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4 min read

When Plugins Do More Harm Than Good: Removing Bloat from Gear to Glory 4.3

We removed two underperforming plugins from Gear to Glory 4.3—trading bloat for stability and maintainability with Godot’s built-in tools.

Godotplugin optimizationcode maintenancegame developmenttechnical debt
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