The gameplay collection · 2026
Four worlds. Sixty seconds each.
Four games in development, four one-minute trailers. Every shot is captured from the live game — real systems, real play — then cut to the beat.
01 — Dynastic strategy
A Most Unfortunate Dynasty
Build a dynasty. Inherit the disaster.
Four rival houses share one valley and several centuries of bad decisions. Scheme for honours, seize land, and watch history happen to your heirs.
- 1–4 players
- Online with friends
- Coming to Steam
Four rival housesMake terrible choicesSteal their honoursTake their landBury your rulersHistory happens
02 — Mercenary company RPG
Gear to Glory
Build your company. Chase your legend.
Lead a company of sellswords across a frozen frontier. Wear what you win, swear their oaths, choose the road together — and accept that not everyone comes home.
- Party combat
- Loot & oath trees
- Co-op campaign map
Lead a company of sellswordsWear what you winSwear their oathsChoose your road togetherNot everyone comes home
03 — Settlement survival
Emberhold
Settle by day. Survive the night.
Raise a village in five wild valleys, face rival clans, and hold your land when the dead rise every night — under omens, storms and the Blood Moon.
- Solo & co-op campaign
- Versus up to 4 clans
- Five valleys
Settle by dayClaim the landFace rival clansThe dead rise every nightHold the high groundEndure the Blood Moon
04 — Office stealth & sabotage
Walled Garden
Clock in. Act out. Walk out.
Recruit your coworkers, sabotage the servers, humiliate management and organize the whole floor — while HARMONY, the corporate AI, begs for one normal day.
- Stealth & sabotage
- Recruit your coworkers
- Five floors to liberate
RecruitSabotageTorchLights outVanishWalk out
Made from the real thing.
No mock-ups and no pre-rendered cinematics. Each game is driven by scripted staging — who stands where, where the camera looks — while its own systems do the rest: the takedowns, the meltdowns, the dead rising at dusk. The edits are cut to the music's beat grid and delivered at broadcast loudness.
Credits & licences
A Most Unfortunate Dynasty
Gameplay, procedural models and UI: A Most Unfortunate Dynasty. Every gameplay shot is real play from seeded matches, presented by the game's own stager.
Music, sound effects and the herald's voice generated with ElevenLabs for the game.
Fonts: Cinzel Decorative and EB Garamond, SIL OFL 1.1.
Icons: game-icons.net, CC BY 3.0. Textures: Poly Haven, CC0.
Gear to Glory
Gameplay, music, voice barks and sound effects from the Gear to Glory project assets. No new voiceover.
Cinzel and Alegreya Sans: SIL Open Font License 1.1.
Captured from an isolated copy of the game with fresh user data.
Emberhold
Gameplay captured from Emberhold in an isolated project copy with fresh user data. All footage is the live simulation with its original mechanics; the dusk is a time-lapse.
Existing Emberhold music, sound effects and narrator lines. No new voice-over.
Cinzel and Alegreya Sans: SIL Open Font License 1.1.
Walled Garden
Gameplay and original assets: Walled Garden. HARMONY's voice and game SFX were generated with ElevenLabs for the game.
“Opportunity Walks” and “Glitter Blast” by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 — creativecommons.org/licenses/by/4.0/. Excerpts edited and mixed with gameplay sound.
Game icons: Lorc, Skoll and Delapouite, game-icons.net (CC BY 3.0).
Title font: Permanent Marker, Apache 2.0.